You can open the zone gui via the /zone gui <zonename> command. The items shown represent icons - buttons, switches, menu points. Left-click is the basic action on the item, like entering the
menu-point, toggle or increase a value. The right-click is the secondary action, which is decreasing a value, for example. The middle-click is the special action, rarely used. When entered a menu you can return to the previous page by clicking beside the inventory view, either left or right side.
Flags do set the behavior rules, the simplest examples are: who can build/destroy on the zone, use things, and - although it is a special one - the access system itself is a flag too. Everything goes under flags, that is 'how the zone reacts to something' and things happening in the zone, from tree growing and water flowing to player interaction with environment, mobs, or each other.
Flags can be modified two ways: via command or the zone GUI. Both have their advantages and disadvantages. First, let's see the more typical way; via command. It requires the knowledge of the flag command, and its sub-commands, not to mention the values you can use. However, Zure is very flexible on value parsing, you must look at the flag's menu to check whatever you can ever modify on the zone by flags. On the other hand, it can be used in automatizing for some mechanics not directly done by the players/operators themselves. The GUI is clear, highly informative, as you only have to move your cursor to find attributes of the zone, having an overall overview of all of its available settings to inspect or change.
Flag inheritance is not yet implemented.